S2:E6 – Impossible Landscapes - Dissection, Pt 5. End of the World of the End

Episode Notes

In this episode, we continue our dissection review and reanimation advice for the campaign Impossible Landscapes written by Dennis Detwiller for Delta Green by diving into the fourth chapter End of the World of the End, which covers the finale of this epic campaign.

We briefly summarize the chapter, discuss it's strengths and weaknesses as written, and then, since we aren't really fans of how this final chapter is laid out, we then cover an overview of the chapter followed by explanations of how each of us would run this final section based on our own styles and internal philosophies regarding Carcosa and the nature of the King in Yellow. We've listed timestamps with as few spoilers as possible below in case GMs are interested in jumping to specific parts they may be looking for advice on:

Intro & outtro music: "In the Mouth of Madness" by Karl Casey @ White Bat Audio. All other music and sound effects are sourced under attribution free creative commons licensing from FreeSound.org.

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S2:E5 – Impossible Landscapes - Dissection, Pt 4. Like a Map Made of Skin

S2:E4 – Impossible Landscapes - Dissection, Pt 3. A Volume of Secret Faces

S2:E3 – Impossible Landscapes - Dissection, Pt 2. The Night Floors

S2:E2 – Impossible Landscapes - Dissection, Pt 1. Prologue

S2:E1 – Public Access - Aberration with Jason Cordova

S1:E51 – Building Green Boxes - Consultation

S1:E50 – Chases in TTRPGs - Consultation

S1:E49 – Deliver Us from Evil - Dissection with Keeper Doc